We have visuals

Hacksim prototype 1

This is the first screenshot I have to show of the hacksim game thing; massively work in progress, this shows that while the game is heavily command-line based, there will at the very least be a fancy globe for traceroute etc.

Making procedurally generated yet interesting content will be difficult. Adding a number of tailored storylines, and attaching these to semi-random servers is probably the way to go.

So far, I have been thinking about somehow gathering keywords when a server is requested. This way, google.com would be a search engine, nasa.gov a space agency, cern.ch a scientific research facility and so on. For this to be viable, servers should be put into predefined and -programmed categories.

Colours! (and America)

Colours!

In this way, storylines could be specified not per-server (or per-organisation), but rather in a server-agnostic way. Imagine a generated scenario with you working for the KGB to bring down FBI!

Simple single- or few-hacks jobs should be plentiful, and available for or against most servers. And all but a select few servers (used by the game) should be hackable as well.

This will take a while. For now, enjoy the (rather bland) screenshots.

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