Archive for July, 2008

Bloodmode

Friday, July 4th, 2008

Bloodmode

Finally getting somewhere. Damage works, throwing works (but needs to be balanced), walls need a little fiddling with (there’s still only one wall, for starters). The UI is nothing like I want it to, but that’ll have to wait.

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Brr.

Thursday, July 3rd, 2008

Brr.

The next project of mine has already begun. It is a simple snowball fight; you pick snow up with the right mouse button, and throw it with the left mouse button. Hit the opponent, but keep moving so as to avoid being hit yourself. There is even a wall there.

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Collision yet again

Wednesday, July 2nd, 2008

This is usually what keeps me from completing projects; some feature being uncontrollably more to manage than what I first thought it would be. In this case, polygon collision detection. I think two or three of my games have been abandoned simply due to this, and I now add another to the list. It even had a working scripting system, sigh.

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