Archive for June, 2008

Loading…

Friday, June 13th, 2008

No images from the game today. I’ve been stuck with a bit of the engine functions, mainly loading textures. Using 1600×1200 24-bit PNGs (for a 1024×768 background, even) turned out to be a bad idea, but even resizing them to 1024×768 leaves loading times of at least a few seconds. This is in no way acceptable when transitioning from one part of the map to the next, so I have to load the images when the game starts instead – to keep some sort of flow in the gameplay.

(more…)

Oh, it’s all those engines

Wednesday, June 11th, 2008

Oh, it's all those engines

Scripting. Not the plot-writing kind, mind you. It is essential to have some sort of scripting engine if you’re not relying on procedurally generated content – and it would take too much to write a procedurally generated interesting exploration game.

(more…)

Let there be… sand

Tuesday, June 10th, 2008

Let there be... sand

I have an idea for a game. I have written/drawn a plot for said game. I have even gone so far as to begin coding this game.

(more…)

Do you want a new blog with your burger?

Monday, June 9th, 2008

That’s right, I’ve started up a new blog (third on this site, actually)! This time around, it’s for game development.

(more…)