January 12th, 2012

I have begun prototyping my game ideas in canvas (the HTML5 element). It is faster to build a prototype in JavaScript than C++, anyway. I am sticking to 2d prototyping for now, but when I get my head around WebGL, I should also be able to churn out 3d prototypes.
Canvas is readily supported and automatically cross-platform, as well.
All my current and future JS prototypes are available here: js.zachanima.net
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May 26th, 2010

I’ve abandoned a number of game development projects through the years – not so much recently, though.
Still, I felt like uploading some of the older ones, and they can be found at the Abandoned Games page. Enjoy.
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May 18th, 2010

An immense lack of updates, here.
I am currently developing a system for managing multiple online shops. This system is already in production, yet feature requests come in at a higher rate than what I can keep up with. As such, I haven’t had time to keep this blog alive. That, and Starcraft II has been eating up my time as well.
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January 30th, 2010

I had been anticipating VVVVVV ever since I saw the trailer on TIGSource, so naturally I was excited when it was finally released some two weeks ago. Busy me had no time to play it until a few days ago, though.
I got the demo, played it through, and loved it. So I bought the full game.
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December 20th, 2009

I haven’t been around much lately.
The image above explains everything. ’nuff said.
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November 15th, 2009

Hacksim has been silently put on hiatus while Akselii and I gather our senses and finish whatever the both of us are busy with at the moment. For me, that is a second round of addiction to Dwarf Fortress.
An early alpha of another visualiser for Dwarf Fortress was released not too long ago. It’s called Stonesense, and it is isometric (and therefore lush).
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November 4th, 2009

This is the first screenshot I have to show of the hacksim game thing; massively work in progress, this shows that while the game is heavily command-line based, there will at the very least be a fancy globe for traceroute etc.
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October 28th, 2009
Work has commenced (barely) on a new project, a game from scratch by Akselii and I – temporarily dubbed hacksim. Guess what genre it is.
It should become the least unrealistic hacking simulation around, which isn’t saying much. We were a bit torn on whether to make the game as realistic as possible. In the end, we decided to tone down the realism a bit (still way above the other games out there) in favour of accessibility.
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October 28th, 2009
This is simply the generic new blog woo-post. Hopefully I will be able to have just this one (instead of the inactive three I trick myself into believing I update these days). The next few days should see me moving old posts here.
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July 4th, 2008

Finally getting somewhere. Damage works, throwing works (but needs to be balanced), walls need a little fiddling with (there’s still only one wall, for starters). The UI is nothing like I want it to, but that’ll have to wait.
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